Hello everybody, as probably many of you I'm currently testing the new awesome Unreal Engine 4. In the last week I tried to have an overview of the new amazing features. Today I started to import some assets from Maya and I'm having some big issue. Basically, when I try to import static meshes with the "import normals"…
Hello, I have been working for last 3 months on my first scene based on The Last of Us concept art. I fall in love with UE 4! Thanks for the supports on my nebwie problems. Its not perfect and leaks in many parts but the time for this scene is out for now. Hope you like it! :) http://www.franc.portfoliobox.me/ <- more…
So how do I attach all my textures to my asset in ue4? ive tried looking on youtube and only see videos for applying 1 texture sheet to a single asset. So I get to the point where I import the mesh combined (into ue4), import my textures from substance painter, create a material and thats where im stuck. how do I get the…
Hey guys! So I've been using DDO for a while now but I've encountered a problem when using UE4 RMA packed as the export target, particularly when there's more than 1 material map involved in the project. Here are some images. As you can see, the 1st reflection map is seemingly overlapping the 2nd reflection map. This…
Hello!My first post here on this forum, hopefully the post is well formatted. I have kicked off a small training-project based on some photos I took to revitalize and improve my 3D workflow/skills. I would very much welcome critiques and suggestions for workflow improvement, mesh optimization, techniques for stone walls…
Hey guys, Heres a personal project ive been working on in my free time. I stumbled across the knowledge that Max Von Sydow wore prosthetics during The Exorcist and figured it might be interesting to seem him in that same role now that he is a comparable age to that of his move counterpart. I wanted to experiment doing…
Latest update: Hi all, This is my forest development in UE4 thread. I want to make a good looking forest environment with gas station, my main inspiration is this: http://polycount.com/discussion/156641/abandoned-gas-station-ue4/p1 If I can achieve something similar to this I will be very pleased :D Right now I'm…
I'm still fairly new to the UE4 engine. I was wondering if anybody had any tips on how to export out multiple kit pieces into the engine in a quick manner. I'm using 3dsMax as my 3d editor. What I'm finding difficult is I have to painstakingly move each kit piece to 0,0,0. Then select the rendermesh as well as the…
Hello everybody, It's the first time I post a WIP project here. As the title says I'm working on a Scifi environment on UE4. I would not say that its 100% original because I got inspired by the Scifi Bunk Room environment from Liam Tart. When I saw his project working on my computer I said "Hey, I also want to design my…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…