There is too much assumption in your post to answer in a helpful manner. Everything you posted is an opinion of certain authors and there are many historians who do not share the belief that the books of the bible have their roots in celtic mythology at all. I can't tell what the majority opinion is in this case though.…
Jeebs: Oh dude, you are rocking those proportions... C'mon, in the name of the holy bit, make some mistakes dude... Spoon: Personally I work from general face reference and features of animals that look like some features of the concept. (like dog ears for instance) I will post some wips soon, but first I got to find a…
I started a new character already. My first one got turned into a vampire. Now normally I would think that was fucking cool but I really didn't want to be a vampire so soon. I'm just starting in the game. My new toon is more bad ass anyway. What's with the normal maps making the shadows look like ass on all the characters?
I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
Here is my first inspiration board. I tried to keep it somewhat limited. I could easily spend a week looking up reference, but I only have 6 weeks, so I need to get working. My big environment influences are Bladerunner, Fritz Lang's Metropolis, Republic City from Legend of Korra, and other fictional city designs based on…
Quick update! Trying out some more modular wall pieces and tried out the moon surface using World Machine. As the floor will be a skybox asset it isn't an asset that will get a lot of time poured into it, but I will probably run it through Zbrush for further stylising soon. Interior still needs a lot of work and hopefully…
http://blogs.nvidia.com/blog/2014/11/11/maxwell-apollo-demo/ The demo uses a version of Unreal Engine 4. I always like seeing new tech, and hope we eventually get some sort of voxel global illumination in game engines. I bet there will be more tech demos using it over the next few years. I'll be crying in the corner with…
Sure thing! Make sure to get those rocks mashed into your terrain sooner, rather than later. Quick paintover... Blockout is super important for figuring out what kind of rocks you actually need, and which you don't, plus any different kinds of rock assets you wish you had!