i try to insert Substance Painter in my workflow,i try different way but i can't understain sorry. Ok i have a model HIGH POLY e the LOW POY. The model have 1,2 mil polys, separated into with 54 objects. - I try to import in SP the high poly with different material par objetc, obviously the system crash. - I try to import…
High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
I agree my deagle isn't all that, it was my first proper gun model and my actual first prop that I took SP seriously, but I learned a lot from it. '' just maybe don't have it be the first project listed? Or maybe try ordering the images by how good you think they look, within the broadside page? For instance the first gun…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hey, thnx for the replies So there may be some more explaining to do, What i'm trying to achieve > Make high and low in maya and do the materials in SubstancePainter, so i wanted to bake all of the needed maps in SP (including normal) and present it in marmoset, all of the programs use different tangent space BUT they do…
ok...I just think it was for render purpose.... however I use to join the head to the body as one single objects but differents Material ID (specially for create separate UV space and not deal with overlapping or blurred maps when I knock down the resolution for testing in Unreal or Unity ) , I lost resolution I know in…
Hi guys, I've managed to finish the second turret till the end of april haha :D Only two shots for now, rest must be photoshopped a bit, will post more later. Overall I'm glad of the final result but there are few things that I've noticed/learned doing this asset: 1. went to big for it, few texture sets, didn't know what…
I can agree with most of what's been said here. Ran through the campaign on hard in just under 4 hours, with a good few deaths included in one particularly annoying section where it auto saved right after I'd gone "the hard way" and a scripted event refused to happen. Apart from some glaring bugs I really enjoyed the SP.…