For context, my job involves taking 3d scans of furniture and retopping them to a more useable, renderable state. We do not however bring in or use colour scan data due to how a single piece of furniture will have numerous kinds of materials applied to it. Naturally this is tedious. There are numerous ways to speed things…
Hey everyone ! I wanted to share with you the lighting created for the maps Provence and Al marj on BFV, last maps made for the game. More images on Artstation Provence : https://www.artstation.com/artwork/WKaaY3 Al Marj : https://www.artstation.com/artwork/R3EEND Enjoy !
Mari is a totally different beast of a program that relies on rigid and certain kind of hardware to work in mint conditions, so you might want to take a look at their forums and such since it's known not to work on everything and anything. Also, not many people use Mari as one might think, for example, the Predator from…
In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth. This weapon is meant as a portfolio piece as part of a Maori series I am starting today. The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4 The awesome reference images were taken…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hey guys, I have to do a big landscape scene in maya with many different buildings and objects. I read that max has an option to handle many highpoly objects as one "instance". Is this possible in maya too ?` Maybe in combination with meshlab ? // - i dont mean grouping or combine objects ;) Greetz, Alpha
haha thanks guys... ya we were unsure about giving him crucifix scars and whatnot, although it's a feature central to jesus lore, we weren't sure if it would be crossing the line. I think i Will add whipping marks on his back though... that might give him the badass edge that i need. As for the shoulders... i've not done…
Hey, I could have sworn I saw somewhere a plug-in for Max that integrated marking menus similar to Maya, but I can no longer find it. I was just wondering if anyone knew anything about that. I have been using maya for years and recently am moving to max, I feel like marking menus are just a huge time saver. But maybe I…
From what I've heard Mari is still the standard in many big VFX studios due to how it allows painting on very large textures (16K-32K), and can use nearly unlimited UDIM tiles (substance has issues over about 30 tiles supposedly). That said, I tried it a few years ago and found it to be almost impenetrably complex compared…