Progress Update with 4 days work. I started blocking in the Tail Wings and the Wing Containers (they store the flares for the helicopter). There a 2 armament Tail Wing design and a 3 armament Wing design, I did them both there also 3 wing container design with 1 being one without any flares. This took me most of the time…
I'm looking for some polycount members who have xbox live. My gamertag: seri0us joker (the "o" is serious is a zero.) Games: Halo 3 Too Human Skate GTA IV Rockband Forza 2 DiRT Preordered Games: Gears of War 2 Fable 2 Left 4 Dead Skate 2 Rockband 2 Fallout 3 (some of my preorders aren't actually preorders but I will get…
True my apologies, those are the only 2 i had in mind. hope you'll like PS: for 3 1\2 minutes i really thought i could get away with it, me posting 2 threads about 2 different program Sheeesh! Polycount felt like un-moderated
Thats fine but focus on geeting every proportions right and the same feeling of the concept - for example the stairs - they are 2 inclimbs going up with flat walkway between where the arch is. the staris are not that steep so you can have the nice depth and view of the second arch and builings down the strteet. the street…
It is indeed an improvement @Donkey_Kong. Here is how I would approach this next: 1. Pick 1 shot that you will use to prove out the whole process 2. Add a placeholder character as reference for scale. You can use metahuman to get something close. 3. Use it to better understand if you got the proportions right. For that you…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
Don't play often but GT: XxFender69xX Games: Call of Duty: Modern Warfare 2, Call of Duty 4, Call of Duty: WaW Forza 3 Halo 3 Gears of War 2 Bioshock 2 Left 4 Dead 2 Fable 2 Dragon Age: Origins Guitar Hero: World Tour Beatles Rock Band Lots of games lol I mostly play the Call of Duty Games, but I'll play the others on…
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
When ever I project my high res to low res, most of my detail comes out fine, except for some stupid problem areas that I have pointed out in the attachment. I fixed my lowpoly mesh in maya, I have no 5 sided faces, or over lapping verts that I can find. I have tried messing with all the settings in the project all menu in…
Thanks @Mark Dygert This is a very rudimentary question, but why if every object is a draw call, is it best to use repeating assets and scale/rotate to create your scene other than it’s less time consuming? For some reason I was under the impression 2 meshes that are the same is 1 draw call (hence drawing the same mesh and…