Some small update for the props, the side of the wall, the model can be rotate 180 to make it have some little variation on the tilling C&C is always welcome
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
[ QUOTE ] Inequal texture resolutions on environmental objects and characters (the crisp head with blurred body), [/ QUOTE ] http://i.i.com.com/cnet.g2/images/2006/180/589766_20060630_screen006.jpg
lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users offers via Gameloft Advertising Solutions a…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Can you please explain how I would do this with the spheres? I brought in a sphere into Painter and set it to full roughness and non-metallic but I couldn't find any of those metrics(30, 187 and 243) in the color selection for base color. Also what is IBL? Thanks so much in advance.