Just to give some context, these particular exercises are based on scans of Michelangelo's David, so the anatomy isn't going to be 100%. That's not the aim here. :)
I think the title explains it... Show me how to sculpt, texturize and do the lightning and render it. From nothing> to finish: how to create THE most realistic looking bone. We can do it for Femur or Scapula, whatever you wish... It should not look OLD or something. It should look like a fresh heathy wet bone taken out of…
Yeah exactly the sentiments from guys that were cut from the studio in November, April and now in August. :D Death by a thousand cuts eh? If you're not on a paying project, you're an endangered species. http://www.kotaku.com.au/2010/08/krome-lays-off-100-employees-shuts-adelaide-studio/ Btw...'you do not have a contractual…
I am an student developing an iPhone game. I would like a quote on the following models with textures. A cartoon-like indie style is what I'm looking for Inside of smoothie store kitchen under 1500 polygons (least important) blender w/o top under 500 polygons apple under 100 polygons banana under 100 polygons orange under…
Hi there! I just finished a small animation (300 f) for a prop I did and I wanted to import the animation to marmoset for rendering but I read that marmoset just works with maya for this. So I downloaded a trial for maya and basically I just want to export my model to maya from 3ds, and output it from there to marmo. I…
@throttlekitty, just fyi, setting the search to 0 (default) is essentially the same as 100%. From Maya docs: Max Search Depth (%) Sets the search depth limit or percentage furthest from the target mesh that a target mesh match will be accepted. This option avoids finding surface intersections on the back sides of objects…
I've had that shit happen too many times in 2010 in the last couple weeks at work. I've almost never had that issue in 2009. I would be moving an element on my model, or even a UV Shell and weeeeee, there goes my damn mesh like 100 units off into the distance, and of course you can't undo. So then I have to re-start max.
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…
You have a key set at 100 so the curve is correct but you export it at a Key Per Frame 0-99 which basically bakes the curve. Really the frame is fairly inconsequential. What will register as a pop is if your curves don't loop properly. In maya you turn on pre and post infinity curves and they should flow seamlessing…