Ditch the blog link - seriously, right now. Then get rid of the tutorial link. At the moment the site is unfocused, if you want a portfolio site then build a portfolio site Site layout is good The house has some wonkly untidy triangulation going on, thats going to lend itself badly to ingame lighting. For environment art…
Another useful command common in other apps is: viewport.maximize Set that to a hotkey like space bar (Maya). Then hover your cursor over any of your modeling viewports (using the Model Quad layout) and hit that key to toggle from quad view to a maximized single view. You can actually run the command while hovering over…
Brad, you got some great new work, I really like the Shepard. I do think however your portfolio might benefit from a cleaner layout. It's a bit awkward as it just having all your images scrolling down a single page atm. you should invest in a simple thumbnail design to really help show off the good work you've done. Some…
Roughing out the general layout and ideas, nothing near final. Time to talk about the general idea: post-apocalyptic!ish Modern technology but being used in harmony with older tech, not everything got destroyed or damaged for that matter, its for a more badass Zelda adventure game, but more surreal and guns. Gonna get some…
You can use polypaint, and then either convert the polygon colors from your high rez mesh to a bitmap using an existing UV set, or just use the AUV tiles to generate the color map. From here you can export both the mesh and the AUV colormap to your 3d app and bake it down to a better UV layout on your game rez mesh. I've…
Awesome! I was thinking about doing it that way. But I wasnt too sure once I unfolded it what creases were 1st, 2nd or 3rd etc. folds (so wouldnt know how thick the chamfers should be) I guess if I folded and unfolded the live crane as I went could figure that out. I was searching google for a printable layout so I could…
it didnt take too long to load, but the loading time of your thumbnails caused me to close it your work looks good, but i dont want to waste the time of waiting for them to load flash is cool, and you can make it work, but make sure its lightning quick, cuz i got turned off within the first 30 seconds of being to your site…
Max doesn't smooth the seams of your UV Layout when SubD-ing. But there is some kinda hack to get working UVs: Add an edit Poly Modifier below the TSmooth and Split all Edges (yes, all), go to Utilities > Channels Info and Copy your Maping Channel. Then delete the edit Poly Modifier and Paste the Mapping Channel. Have a…
MoP said it well. Good layout, but what are you? I'd say a world/environment artist. Put the position this portfolio is geared for on the site, under your name. Use honest thumbnails. If I can't tell what I'm clicking I'm not going to click it. The top row guns aren't too bad, but need smoothing groups and textures. Your…
Hi Polycount, I spent the last few hours googling away to find a way to bake albedo / diffuse textures from one 3D object to another. For anyone that isn't aware of this, you are able to do so in Marmoset Toolbag; you can take an already textured model and transfer / bake those textures on a model that has either been…