Just curious are you working from any kind of reference? As far as your retopology goes, you should try out 3ds Max's built in retopology tools. I actually really like it after I learned the shortcut keys. The first part of this tutorial helped me get started. From there I was able to explore and figure out the rest on my…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I was the first pixel artist at Gameloft New York, where I handled all in-house art needs and helped procure several high profile licenses by rapidly making mock-up screens of potential licensed games on demand for the marketing staff. I was promoted quickly before moving on to Glu Mobile where I was the lead artist on…
Hi! I recently started learning marvelous designer, and I'm already got stuck on basic controls. I can't for the life of me figure out how to drag and select multiple objects in 3d view! It says right here in the manual: But no matter what I try, it doesn't work. Selection rectangle doesn't appear. I can only click on…
Sorry well for some reason as I just made a test it seems not even to be an issue... When using bypass sRGB in Linear Color space it will lead to wrong values, leaving it on works just fine. So this was never really an issue. I have this problem when I want to create textures for the PBR workflow, in my case for Unity.…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hi there, Im a second year student at University and this is my first attempt at making a vehicle of any kind. The design brief was to model, texture and present a post year 2000 Rally Car, based off a production road model. We had 12 weeks to complete this, alongside 3 other modules. The Livery Design is a little odd due…
Hello to everyone! This is my first post on this forum, so please don’t judge strictly) I want to share with you my first really big work! All job in this video was done by one person(me)! Everything created in Maya (modeling, texturing, animation). UV mapping was done in the UV Layout. I used just a few textures, this was…