Oooooh, I like that armor! Although I'm a bit confused about the things that is on the bottom of the armor. Are they cloth with a golden trim or armor? Because to me they seem to have a mix of both elements right now. Also I think you should make the hair a bit shorter. Right now it seems too much like super sayajin hair.…
While really cool, the subject matter seams at odds with one another. I guess I'm not convinced this robot is actually a part of that environment. I guess I'm wanting to see it in a sci-fy setting. Both elements are pretty cool, and have solid foundations, just don't know if they go together as well as they could/should.…
Shallow SSS map one of the essential SSS components. Mid SSS map The second element of making a good SSS skin shader. Deep SSS map The third SSS component and its colors. Deep Mask Controlling deep map influence. Primary Specular map The main specular map, regions and intensities. Secondary Specular map Enhancing facial…
Hey really nice textures and execution! Before i read it was inspired by leona I still knew it was related to her. Well done on the design! The in-game view might be a bit problematic we can't understand that it is a character from behind. Maybe if you'd play around with the size of the different elements it would help see…
Changes: - Opened up the end of the hallway - Created space skysphere - Created planet - Messed around with color tinting (not final) - Added some small elements to my photobash/concept Going to block out the space ships next, then back to finishing up the highpoly and bakes for the corridor Animated gyfcat of the planet:…
I'll work on some detailed sketches soon enough, but the drawings are just to introduce the characters. As for the engine, our programmer says he will take care of it. I will need to ask him to elaborate. But suggestions are always welcome. As for the genre, platformer w/RPG elements. Similiar to Super Paper Mario. I will…
The fact that they've not made any attempts to combine the strongest elements of Max and Maya all this time does seem like a strong sign of apathy on Autodesk's part. Why try to do better if you've already cornered the market, I guess. It actually seems ludicrous to me that they've been supporting multiple separate…
Make sure there is one edge that directly connects the two verts, you can't weld across a face without one. Or are the verts on an open edge? Make sure you go into vert mode and click "unhide all". Sometimes when you hide and unhide polys or elements it will hide the verts and not display the verts unless you specifically…
House. Added some barrels/crates with spare texture space, finished. Diffuse. 256x256 Wireframe Started working on a little game with some colleagues. They saw me making this, "let's make a game with that", made a quick mockup of how the game might look (view angle/visualising some gameplay elements). Obviously, more props…
Slow progress, setting up the design for the mech pilot. I was thinking of turning the mech into more of a haulage mech rather than one designed specifically for combat. Still need to work on some elements of the character, might create a mouth sock and give him some wear and tear but I think for now im going to focus on…