I think her cheekbones and the jaw part under the ears on the sides should be sticking out a bit more. But that could also be the crappy distortion zbrush has...Also pull the outer part of her eyebrows a bit higher and the side parts of the lips a bit lower. The cheek needs some meat under the eyes as well.You have done a…
Really cool, especially the broken off part. Maybe add some decals, text, warning sign etc. For some reason i think some orange decal lines that go toward the broken off part would be fitting for the scene, to draw attention to that part. Also PARTICLES!!! you could make particles shoot out towards the exit hole beacuse of…
Please no more applications - Thank you. CROWBOX is looking for a beginner or advanced 3D Artist for our current strategy game ENDCIV. We are a small indie developer based in Germany and are looking for additional support to finalize the alpha version of our game. Location: Worldwide Duration: July till the end of 2015…
Hell, i'm making a large open world game with a plan to have many villages and towns. Currently i have made a few building, some small hut sized buildings, and some larger semi detached two story ones. I'm confused as to which way would be best to texture them. My first idea is to just unwrap it into a very large image…
Great job so far! Some suggestions - add tileable weld strips at major structural points - think about potential points where this would come into contact with other things/ppl/etc and add details according to those use/abuse cases EX: where the chain sits, you'd likely have a lot more rusted exposed metal and worn away…
The problem is, by adding more loops, makes it harder to get it more smooth and round where its needed :\ Hehe yeah, I used those as inspiration. And i have to agree with laser being a bit out of place. Just need to come up with something else. I have to admit that the creative part of my brain, is not the sparkliest lol
The prompt from Blizzard's contest page Last year's winners were two characters who were not part of the WoW Species list already for either player characters or non-player characters. I would be interested in doing insects if that had not been vaguely done already by the Sithilids and the Mantids in WoW. From what I can…
Hello i making model of city parts in the form of blocks for game. that likes Subway surfers style. such as this i created simple blocks in maya and i use Nonlinear bend tool, but when I add the part I copied does not fit exactly. Where am I making a mistake? a simple cube does not cause problems, but when I give details,…
What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two…
I have multiple subtools consisting of a human head, mask parts and strap parts. I started detailing the mask first and needed to use UNIFY as it was giving me issues. I kept working on it, not really thinking about it. Now I'm wondering how to get the small tiny head in the distance along with the straps to the mask? or…