when you're optimising the low poly mesh, remember that since you're gonna be normalmapping it, and you've already got your high poly model. you don't need to keep it in quads. the axe head itself could be made with about 15 triangles at most, you could stick to a 6 sided cylinder for the stick, and lose a lot of the…
ahem.... i actually do go through the 'coding' on a lot of sites - including a lot of polycounter's - mostly just curious to see how things were done, but sometimes i do get a "a baby could projectile vomit in a more tidy fashion than the xhtml in this site.." feeling.... maybe i'm just ocd when it comes to web…
Noor is right about the art institutes, you are not going to get a very good education as far as actual game design goes, and your chances of getting a job as a designer are slim if not almost impossible. I would go to creative writing workshops instead, learn some programming on the side. If you want in on the art side go…
if you arent interested in writing a 'novel' then try your hand at writing a game design document. the point is just to get your creative juices flowing. everyone needs practice at writing. im going to attempt at least a short story, doubt ill get to 50k words but we'll see. overwhelmed? need to break it down to simpler…
I agree with the other comments in the thread. It sounds like you're moving in the right direction... Make an environment and present it in a game engine. Find an existing piece of concept art as reference if you're getting caught up on all the various creative decisions that go into making an environment appealing. I'll…
i pretty much do it as 2d only, but every now and then i try to incorporate Max into workflow, without much success. Advantages of using 3d are obvious but somehow all my design creativity disappears as soon as i launch Max. that said yesterday i took some of my tilable SF textures and started randomly mapping them on old…
That seems like a good idea, and I do have plenty of longer term projects going on, spanning a few days to a few weeks at a time. This exists to somewhat force me to work on something new every-day so as to not fall into the sort of creative rut that I've found working on one longer project can cause. Plus I just don't…
Do you have multiple installs of Photoshop? If you don't, can you confirm if this is a legitimate copy of Photoshop CS6? Some users have reported that they bought a copy of Photoshop that turned out to be pirated. When they tried using SUITE with it, NDO or DDO threw unpredictable, unreproducible (on our end) errors such…
So how do people come up with color schemes? I've been wondering the same thing for a while, and the conclusion I came to after seeing other artists work is that these are creative decisions -- each artist is going to do it in a different way, with different results and for different reasons. The clear overlap is that all…
DT is built with a broad scope in mind, much like a university is built to teach you all aspects of 3D. If you're just starting out in 3D, DT will help you learn the programs and general workflows extremely fast. I found that once you are more experienced, the courses are slower and a little redundant simply because they…