Your final triangle count for the low poly car body element, tells me that this object may be targeted toward VR output or perhaps a smart mobile form factor? Anyway assuming if indeed the case, then high-flow baking strategy as much detail down is what I'd recommend. However notable artifacts here are actually related to…
Yeah - that basically. Unreal and unity do that in terms of compiling content into game resources so it's not like it's a revolutionary concept - it's just common in studios with proprietary tech that you export game content from your DCC s rather than go through an intermediate step.
Hi Hekutor, I like the initial concept, but kinda feel the body is not reflecting the initial draw properly, not sure if is final sculpt but seems to me is missing detail on clothes and a body silhouette pass. Must admit this concept is one of my favorites, would be great if the final 3D chap is awesome as the initial idea