Deffinately an improvement. When did you say the original version was done? Here are my thoughts about how you can improve this even further: Your preception of subtle color changes improved; it seems a lot more intentional. Or as MoP would say: its "cohesive" (sorry for stealing your trademark paul You're deffinately…
Question/Comment about education; basically states: "Home schooled from 4th-12th grade Self taught in Maya Currently working on Bachelors" Most resumes don't list elementary or high school education. Home school is also one of those things some people can be iffy about. While personally, one of my best friends home…
hello guys, i am a undergraduate student from Russia studying in UK as a Computer Games Development student. i will be finishing my final year soon and i am wishing to find an internship or a low level job as a 3d Artist/Generalist/Environment artist. While studying in university i found an unpaid job here and worked as a…
Hello Polycount, I am a university student from Derby in the UK, studying computer games modelling and animation. I am currently writing my dissertation and as a part of this I am conduction an investigation into the practices of character modellers. I am asking any willing participants for a few minutes of their time to…
Hi my name is Ben (benj666 see what I did there? ;O). I study games design and I am trying to improve both 3d work and digital painting, and sketching. Please please comment and critique me. I hope I get better and hope you enjoy looking at the work when it gets better :) This is one of the first models, I did. I did it…
There's good studios that are awesome to work at, and there's studios that crunch hard and layoff employees like cattle. It really just depends on the studio.
Some quick crits and advice: I agree that there are too many polies used in some places, but you also seem to be under-using them quite a bit too. For instance, on your monk, the foot is way higher poly than it needs to be, especially in the back where there's some weird edges that appear to add nothing to your model,…
yea it seems a bit cyclical. although I would expect it to be halfway through the next gen for the true leaders to emerge in this market in terms of small studios having a good success and getting up to medium/large size. and the proceeding to be bought by big publishers and itll happen all over again. Those are the kinda…
I'm a "jack of all trades" and a few years ago when I was in education I always thought I needed to specialise if I wanted to get anywhere in the games industry. But my first gig was at a smaller studio and I got the job because I was able to do a variety of things. Being able to adapt has kept me in a job ever since. I…
Aren't all art directors just people hired by a particular company because they think along the same lines as the projects that company is producing? At the end of the day, it would seam to me, that these opinions are going to be just as diverse as the projects and individuals you will find at the various studios around…