1 - The key is to clearly separate design tasks from execution tasks. Any workflow that does not take this difference into account is bound to be inefficient. 2 - You *should* get into sculpting, but not with the hope of producing "clay" hardsurface models that can compare to traditionally modeled hard surface models,…
As much as I would love to start using this software by default because of its awesome features and fast rendering speed, I can't quite yet at the moment as I'm struggling with a few inconsistencies compared to my regular xnormal outputs. I'm not sure if it is because of the handplane baker's algorithm or if it is…
Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
Default Online Zbrush Workshop Launching next week Hey Guys! I hope you are well, all infos can be found here: www.pierrebenjamin.com/online-workshop/ https://www.facebook.com/artofpierrebenjamin Any questions please feels free to contact me: Regarding the actual structure of the course: Level of the course will be from…
We're currently looking for Modelers/Environmental Artists that will help us create high quality models that align to the overall vision of the game. Our team is built from people who are passionate about the gaming industry - this isn't just a hobby for us, it's a lifestyle. If you're serious about working on this cool…
Job Title: Shader Artist Reports To: Art Director Division/Department: Production Basic Function: Develop shaders and ensure support of the art direction. Duties and Responsibilities: - Create initial concept inline with art direction and work with artists to adjust as necessary - Work with programmers to understand…
Senior Animator (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Senior Animator (m/f) for an unannounced Unreal Engine 4 project. For this position, we are seeking a person with a great passion for games and art in general, with a specific focus on everything related to animations. You will work…
If you were interested but didn't enter, what was the reason? Scope of the contest didn't seem feasible for me considering what I wanted to create and working full-time, family, etc. This was billed as a new-gen quality contest which excited me a lot, but also seemed really crazy when you consider how long that stuff takes…
Thanks for the extremely positive feedback everyone, I really appreciate it! To answer some questions asked in this thread: @ shinobix : If I continue this series I may pursue some more minimal designs. From a modeling standpoint more complex things make for more exciting subject matter so for these I stayed on the tech…