IMO i think youre pushing the bricks up and down too much in your height map. a brick floor this precisely laid out wouldnt have bricks that stick out more or less than the other bricks so much, people would trip on it and would be weird etc. i mean if you are just doing this as an exercise and just wanna test it out with…
What you have there looks good. Only thing id add to this point is your missing the creases of the brick work in the window frame border. And your overall brick wall doesn't seem to be made up of a similar brick. The reference shows tight creased, smooth bricks, while you have a rough surface with widened creases. I like…
The bricks look wrong. Call me crazy, but the brick texture for the back wall looks like the individual bricks are too small when compared to the house pieces you have built. I would either scale the brick wall texture up, or scale the size of the house pieces down. The house pieces themselves look fine to me. The geometry…
Great progress on the walls! I don't think the new brick works too well though. If you're going for the Aladdin look, I'd suggest you make the bricks more square-ish and stacked in rows like you can see in the ref pic you posted. You can also see in that picture that the bricks are about the same colour as the wall, only…
This is a way you can get the swatches in Zbrush (not real swatches but a way to use color IDs) On the attached .zip file there is a polypainted Ztool (plane) with all the color references. Just pick the desired color from it ( C key by default) and paint your own subtool with this color where you want Quixel DDO to assign…
These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Basically what @Anchang-Style said. You'll have to do a high to low poly bake of the bricks, then just use base colours to form your brick. By doing a high poly sculpt of the bricks, you'll create the information bricks tend to have (noise, grout etc) i mean there's no magic around this I believe. I don't even think…
Very informative, thanks for sharing. I'm kind of in the same boat, as my core skillset is mechanical hard surface and recently decided too dip a toe or three into enviro water's. Dang talk about steep curve but lol this old dog will hopefully pick up a few tricks along the way as well, so cheers I'm duly subscribed…
Make a small list of items that i need for this Stand alone objects 1. 2 Box's needed 4 Textuers 2. Selling stand 2 textuers 3. Selling stand cover 2 textuers (including stands) 4. Metal pipes (from cliff) 2 textuers 5. Ladder (1 textuer) 6. Well (1 textuer) 7. Tabe (1 textuer) 8. (New) Light post Metal (2 textuers) 9.…
Well maybe i should clarify that Substance does not have to equal 'procedural' at all. You can do things without any generated noise or patterns at all, and still have huge workflow advantages like easy to adjust and edit, exposing parameters, and having a lower memory footprint (just a bit more than if you would do…