Currently your portfolio seems too scattered to me still. I am not quite sure if you want to be a character artist or a prop artist. It would help to narrow this down and really get specific (depending on your goals of course). Also make sure to keep pushing overall presentation skills and thumbnails. Look at other artists…
Great Work! I believe you would benefit a ton from learning the structure of the skull and the face planes. Simple pinterest searches and/or youtube videos can really help. You might want to also checkout Anatomy for Sculptors' face sculpting book as they have some helpful breakdowns of the forms. I really like the facial…
So this is my first time actually sculpting something serious in zBrush. I've really only practiced sculpting out stones and steps and such. Going to push my skills as far as I can on this month's challenge. I made some headway on the door prop. I'm trying to sculpt out the major areas of the skull. I'd welcome any and all…
Games Jobs Live is excited to announce the next Game Parade game jam, kicking off on Sunday 11th July! The jam lasts a week, but you'll be able to submit updates for bug fixing and polishing for a further week afterwards. We've got more companies supplying judges than ever before, including prestigious studios like…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
Week 1 Skull - Blocking out and rough sketch For an easy start, use the included Grid.zpr Project in the Zbrush Lightbox folder. Make sure that you toggle off the perspective view, so you can trace the skull from the Reference picture. For more on-screen References i use "PureRef" which is a free program that stays on top…
Started Scott Eaton's Portraiture & Facial anatoy course. (http://www.scott-eaton.com/portraiture-facial-anatomy-online-course) A couple of weeks in, and really enjoying it, learning a ton, definitely recommended! Wanted to see if it improved my facial sculpting skill so far. So this started as a skull and took it a bit…
In order to have a better understanding of the human face so that I can make something actually believable. This thread will be dedicated to building up faces from skulls with muscles, fat, and so on. There will be many failures, more than likely you will scream 'pls kill these with fire' but hopefully after some countless…
Hello everybody! So here I have made a retopology or a bird skull which I've done in zbrush. But , since I'm not that skilled enough in both Maya and Zbrush I want to know about the following: -How can I add detail to it through maps(or is it called baking?) -How can I also combine a realistic texture with it? -Should I…
Hello, We are looking for a talented freelancer to create animated 3D cartoon fish for an upcoming game. The fish would need to be in a "Finding Nemo" style, similar to the one in the below link: https://app.box.com/s/32wztrkn2c0qep4nqqj2t0mqje1vori8