Hello everybody!
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So here I have made a retopology or a bird skull which I've done in zbrush. But , since I'm not that skilled enough in both Maya and Zbrush I want to know about the following:
-How can I add detail to it through maps(or is it called baking?)
-How can I also combine a realistic texture with it?
-Should I instead use substance painter for that or 3D coat
thanks in advance
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