Hello all, We've set up a Patreon page for Polycount last night. We have posted a long post there on the reasons. I'm going to include it below as it says everything about this already: ==================== I'm setting this page up to help fund Polycount. As we've grown over the 19 years we've been here, so have our…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
We are StudioNX, 3D game graphics outsourcing studio specializing in
AAA-quality characters and environment modeling based in South Korea We are reaching out to explore potential collaboration opportunities
with your team. # About Us StudioNX is a team of skilled artists with extensive experience in creating 3D
characters…
Well, it does seem like a case of one step forward, two
steps back, But kudos to you for putting in the work and trying to incorporate
feedback. That’s half the battle right there! I think it will be a matter of
practice and mileage i.e. doing lots of studies until you get to a point where
you’ve trained your eye enough to…
Dear Community, Hereby I present you our project, currently called Orion Atlas. Our goal is to make a game similar to how Linux was/is being made: from the community for the community. It is going to be a free to play game with lots of features that I will explain in the following. First of all, what we hold most important…
I couldn't agree more with r13 and adam. Polycount even before it was polycount has always been and will always be what is best for the community. When shit was new, q2pmp was the place to go and see what the next hot thing was for a player model pack. People would post their SDKs and before the week was done three people…
These types of questions aren't really useful when starting out. Your manager/director should be communicating with you about your tasks/expectations and hopefully providing guidance. All you really can do is do your best. Usually it takes 3-6 months for the average artist to ramp up fully with the appropriate amount of…
Sorry for the delayed release this week! Episode 15: Community Management This episode we discuss what it takes to be part of a community management team! I am joined with Sean Dahlberg, Community Manager at BioWare Austin, and Chris Mansell, Director and Community Manager at Trion World Network. http://gim.acanaday.com
We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…