Was thinking of getting one of these alienware aurora for my home office. It's Running Windows 7, do you guys think that Max 9, and Zbrush will run on it? or will have to upgraydd to Max 2010 and the 3.5 update for zbrush? FYI I don't want to upgraydd. Here are the specs: Intel Core i7 920 (2.66GHz, 8MB Cache)…
Totally agree Neox. (+1 for Alex Kidd) Those games might not have the same oomph to them as games these days, but starting over on the first level was a different thing that it is now. Gotta grind the intro, tutorials, get the first upgrade so you can do THAT tutorial and then unlock some other core player skill after some…
It's not cheap. $1000 for a single license and the learning curve isn't conducive to being in a hurry. Still it's really good at what it does, shoving a ton of particles around. It works roughly under the same principles as particle caching but in a really smart way that regular particle caching won't be able to pull off.…
I disagree with the above; don't sharpen the textures! And if you do, be careful. It looks great in 2D, but from my experience handpainting, sharpened textures in 3D dont look as good as originals (only really applies to handpainted things though). Here's an example of a crate I made. First is sharpened, second is…
I have a relating question here. Does anybody know how much the memorybandwidth of the videocard matters in how fast Painter will run? In my experience I get smooth operation at 2k, but once I move to 4k I get that red bar at the bottom of the viewport with every operation. Is it the lack of memorybandwith that causes it…
I know you've already started texturing this bad boy and it would be a pain to go back and change the model, but the overall design and silhouette are lacking. You have a lot of detailed area's in your texture which isn't to say a bad thing but because the basic silhouette is little more than a boxed T-shape the overall…
A bit late in the day but hey... Texturing is great but It looks flat, also the spec needs a push and so does the normal mapping detail. Also the lighting isn't so hot. but thats all been said. It seems to me that as it was an enviromental test, you were miss led. It seems that your texturing ability is one of you…
So I stumbled across this website yesterday and thought I'd share it with yall I see some interesting things: weapons made by community members here [and from other modeling forums as well....] As well as stuff by games like Mass Effect, Crysis, and UT3 China Lake pumper…
So these are the characters and environment I did for the game Circ du Slay at USC's Gamepipe Labs. The game also uses a wireless glove input device I built. We're updating our games website now that production is done, but more info will be there if anyone's interested. We also had a team of artists making props (you can…
Hello. I've been working on a Halo related project for a couple years now, and while it has gained some traction (50,000+) views on youtube, I could really use some help with some of the Environmental work. The mod has really come a long way, and it still has a long ways to go. I had an artist build a lot of the structures…