Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?
In the older versions of substance painter there was an option to paint in the wireframe areas of the 2d view. I can't seem to find that option in 1.3, am I missing something?
Go through some free material tutorials on Pixar website. Should give you a good start. https://community.renderman.pixar.com/article/113/bitesize-tutorials-materials.html
Been delayed for awhile, but now their gonna be going into beta soon. http://www.mmorpg.com/gamelist.cfm/game/197/view/news/read/13761/Beta-Signups-Begin.html
lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156