I think i know why you get issues on some gifs posted and it's because of your Mirror settings. You have Border attribute set to "Merge Border" but then Merge Threshold set enormously high (153) while it's should be something like 0.01. http://i.imgur.com/fu1Cvpr.gif
Vertex book has some great tutorials about hand painting. Download it for free. http://www.artbypapercut.com/ Check these links too: http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 And finally, take a look at Dota Texturing guide:…
I have the AL1916W and would give it a 5 out of 5. It is VERY bright and clear. It had one dead pixel, though (no biggie). I paid $170 US for it 2 years ago. I would recommend ACER monitors, don't know about whatever other products they have.
Update on the textures, and less polys this time around. Just above 17k now with all the accessories, less than 15 k without them. Some more specmapping going on, the boots still need some more pronounced and sharp dirt, and various parts are still in need of much love :]
$250 is what, around £170 these days? You should be able to get something, but not something fantastic. If you are not an audiophile (I'm not), then you'll be more than happy with the sound. My first 5.1 setup was an all in one job that cost £100 and I knew it was cheap, but it still sounded good to me.
A super fun project I made while I was heavily into pre 1861 guns This one in particular is a french "Charleville" model 1763 musket Feedback are very much welcomed! Sword as a bonus :) animatable Game-ready model 11k tris one 4k texture set https://www.artstation.com/artwork/B1mnPr
Hi! Testing new vesion of Silo (1.3)- Started with my male base mesh object, and modified it a bit... - Wing is currently a bit "out of use" as i didn't want to block view while modeling in Silo... will add wing membrane later, if i have time to finish this one... CnC welcome!
My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. No additional color correction have been applied. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
hi all, I've just discovered this great forum 2 days ago and I find it very interesting in the low poly modelisation. so that's some of my last works from my Portfolio: tris : 258 tex: 64*64 tris : 224 tex: 64*64 tris : 176 tex: 64*64 cheers.
For example: Linear to Gamma 0.43^(1/2.2) = 0.45^0.4545 = 0.6956 (actually 0.6814 if you use more decimals) Your 0.43/0.69 you asked for in 0-255 space would be: 0.43 * 255 = 110 (linear space) 0.69 * 255 = 176 (gamma space)