Calling all Character Artists across the globe, I came across this live talk and thought I would share the love. Del Walker is giving a live talk on Tuesday 26 November, 17:00 - 18:00 GMT. Del is a seasoned Principal Character Artist with 14 years in the games industry, known for his work on The Last of Us Part II…
Hello I'm part of a team ( Zero Point Gameplay) that makes a fantasy game and our own engine for it for the fun of learning game development. We need two character modelers to join the team to create animated characters for the game and as it is a engine under development it is good if you also like the technical challenge…
Hi there, this was something that I worked on a while ago and decided to come back to clean it up. this is a 3d model of the Hygogg from Gundam 0080: War In The Pocket miniseries and is an amphibious mobile suit. This was created in maya and painted in zbrush. It's old but I want to make it better. Any critique and advice…
Hello Ben, i contact you about your script that help defining UV grid to snap uv point to every pixel of our texture 128² to 4096². I've seen that if you open the "Snapping Options" and turned on the coordinate rounding to "force fixed" instead of "fixed" you can use the move tool to snap a point to a pixel center just by…
Since you have the roughness and such packed, you should set compression to TC_Masks instead of TC_Greyscale. As far as matching the 3do render, it looks like you might have a lot detail on a specularity texture in 3do that's not showing up in Unreal. If you want to have some variance in the specular color in Unreal, you…
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
And, mEtA announcing proudly that they are already training their stuff on anything that is posted "publicly" - full-on attempting the usual heist of "if it's posted on the pUbLiC iNtErNeT, then it's free to use". https://petapixel.com/2024/05/14/meta-is-using-your-instagram-photos-to-train-its-amazing-ai-image-generator/…
Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…
zxcman: I think what Dis is saying is that you should make your 2010 page, your index page. Then remove your "Home" page all together. The reason this is such good advice is because you really want as few clicks as possible on your website while still maintaining a level of organization. Therefore, I recommend you take it…