First of all, its very nice on some screens. Really nice ToD. And now to foliage. They are very. .hmmm...strange. I dont know what zone you are living in and what are those foliage. I can only recognize grass. First on the lef. I dont know what reference you had. Its just cant be right on this planet. :D Thasts for shape.…
I think the point he is trying to make when referring to painting (and if not, its my point :) , is that if a texture is lacking depth and contrast, a cavity map isn't a very good way of correcting it. A much better way is to paint in grunge and dirt into recesses and crevices and paint wear on exposed edges to multiply…
I think this is some of what he is getting at. I don't think you have to be an expert in 3D art production to judge if something looks good or bad. My original reaction to the post was that he was wrong. For example, you have something like this: Which looks an awful lot like "bad" game art, but it looks that way because…
what is your aim here? feedback, discussion about originality or creativity? oh and those watermark images in the texture sheet look noob style. Unless someone has the matching UV+model sets for those textures and they are good enough they might be a possible source of copy paste - but its pretty unlikely. If its good…
I got one on Saturday. I absolutely love it and it is a huge improvement over my old phone (a Blackjack). I didn't think to read the fine print on the pricing and ended up paying $400 for it, because I already had a contract with AT&T, so I couldn't get a discount on a new phone until my existing contract runs out. They…
Rick_Stirling : Thanks alot for link, well it is a good article (honestly, it make me little bit down so far) i hope i can find more article like this. Sometime i find that making good decision and picking right game mod team become difficult for me. For example, i find a good mod dev team with talented people and good…
A+ for visuals. C- for content, info, research. B overall. He gets extra points for calling it this generation instead of nex-gen. But loses points for not mentioning things like the raise of arcades and that the 2600 brought those games home, it also never got beyond the novelty phase with a lot of people. Oversaturation…
PS3: - GLOBAL RELEASE NOVEMBER 11th - 60GB HDD 2.5" with pre-installed Linux OS will be included - Dev kit specs fix as of today - Final PS3 development kits will be sent to developers in June - 10.000.000 BD-ROMS manufacturing capability per month @ cost around same as 2-layer DVD - Every PS3 game will be on a Blu Ray…
What is your reference? The first and most pressing issue that occurs to me is the scale of everything seems off. Tree's too small. lily pads too large, etc. Second thing is you are trying to make it look realistic but with very low resolution assets. So it looks like last-gen tech. Seeing too much individual leaf cards…
Thanks! I'll have a look through the PDF... unless it already answers what I'm about to say anyways... then please ignore what I say xD But I guess my main concern is how to achieve that look in UE4 through material setup... Like, I'm able to hand paint and gen normal maps, specs etc... but while trying to compose a…