do you have any point, or did you just want to post something, cordel? edit after cordels edit: i fear you did not use nDo extensivly then. Because i would be able to reproduce everything even with nDo. Only thing i need is a Cavity Map, which i can noise around to make a mask for my edge wear. then i need some scratches,…
Uhm quite sure you do not work in the VFX industry, since you make this sound like an easy job :D i would be more than happy to have my shots rendering in few seconds.. And ILM would screw those who try to 'cheat alot by simply hiding stuff or scaling them', these guys are super picky with everything. Transformers may it…
I've never had any soreness problems with the alt button yet, but sounds like you're referring the view port nav which you can change I believe with a script. But in my setup this is no problem as I just use shift as the modifier as it imo is the most ergonomic of the 3. I'll just give you an example in terms of the Razer…
Max is a little wonky and gifted all at the same time when it comes to hotkeys. So each sub-menu has its own set of hotkeys that can override all other hotkeys when "Keyboard Shortcut Override" (back arrow on a key in the menu bar) is turned on and when you are in that particular sub-menu. For example if you bind cut to P,…
Forester Pro version 1.28 with Normal Bending We've been working hard on version 1.28 of Forester Pro which features normal bending and editing. If you've ever struggled with models in which some leaves are too dark due to shadows (forcing you to use only diffuse lighting) then normal bending will probably solve your…
I believe it's more or less like 2014 viewport performance wise. But it's a big step above Max 2012 and Max 2013. In the end , Max 2017 beats them all, and as i heard through the grapevine, a SP2 release might be imminent, which would purge another round of most serious bugs. On a raw edit poly/edit mesh level you…
Just found this post and read on one of the comments that vertex painting is missing from Cinema 4D. Yes, like some said, there is Vertex Painting that acts like a kind of soft selection that can be used in compound materials using the Vertex Map shader. But it is not the same as real Vertex Painting or Poly Painting, like…
best way I can suggest is to scale real quick then open you script editor copy the scrpt: Now past that script into your mel bar to edit it scale -r -p 0.243148cm 1.618771cm -0.562163cm 1 0.921207 1 ; undo then change the script: since I want to scale to 0 in Y at the end of the copyed script you will see 3 numbers with…
One of the problems here is that you have too many edge loops. You need to consolidate edge loops so that it will be easier for you to rough in the correct proportions, because there will be less verts for you to push around. You're moving points but not evenly and that is what is causing the lumpiness in the model.…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…