TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
Wow fantastic feedback guys! And thank you for the compliments. Progress: Spiced up the floor with some leafs, reflections, more normal map variety (got two materials blending). Added mail boxes, newspapers, birds and some sporadic detail. Going for a slightly more autumn/late summer theme with the colors. @lotet Agreed…
@Amile Duan: Much Appreciated, thanks for taking the time to check out my thread :3 Head: This is going to be a bit of a general update, I've changed/added a few bits. Firstly the head unit now has some internals, if I were to ever create a Short film with this guy (which I hope to do), I would want to see inside the head.…
One thing I love (cause I got used to it) in Modo is the ability to have your gizmo wherever you want it to be (right click to set it where you want) then move / scale whatever. This way you can always sees it in the viewport. That and the CTRL + direction (IIRC) to constraint to the direction your mouse is going. It isnt…
A duh moment: Theres always a new release of Super Art Maker Pro or whatever other software game studios use in order to make games. The new tools speed up the work flow and optimize files and balance your check book and blah blah blah, but ultimately it is up to the artists to use the tools in an effective manner.…
ComradeJ: Gillian Anderson is only 5'3" tall, so I think the visible height of the model isn't actually too far off. Possibly the head could be smaller, but only a tad. I think the main thing that's throwing off the proportions is the cut of the suit, I don't think she ever wore one cut like that (although I'd be…
Hi everyone!, I've been working on this piece for a while now and i would love to get some critique on it to further improve it! :) I really appreciate every feedback i get and i hope you like it so far! Thank you so much in advance! many greetings, Martin
So I'm planning on entering the Substance Painter contest . Maybe improve on my texturing. Anyways like the title I'm focusing on Ice Cream and sweets. I'm also cross posting from the my thread on the substance forum. But most of the background info would be posted here. WIP To Do list: * Texture the base (currently its…
https://www.youtube.com/watch?v=jan7hyyJd8U&feature=gp-n-y&google_comment_id=z12rdntrconaxx14004cet1w4viczrkxicc Hello, Im Andrew Weir, Over the last 14 weeks, or so, I have been working in the Unreal Engine to re-create one of my favorite levels from the TimeSplitters series. The Ice Station! :smile: Hope you enjoy the…
Hi, I'm currently working on a mobile game of Radio controlled off road buggy racing. I'm wondering how what the best way to model the tracks are. The tracks look like this: I've had a play around with Lofting in 3DS Max but I'm wondering if there's a better workflow. Any suggestions for this would be appreciated. Thanks