[ QUOTE ] Looking good. Crits: - The reflective tape should have a higher/different spec then the rest of the cone. - The bottom part of the orange piece doesn't blend well into flat bottom part. Check the normal map, its casting a really dark shadow when it shouldn't. I suspect it is because you rendered out the base and…
@Mark Dygert : To be fair that's precisely why Blender is such an amazingly powerful modeling app - vertex weighting in it is 100% non-destructive/non-linear as everything is stored in a very straightforward object data lists, and vertex order for weights (and even blend shapes) is maintained even after deleting and/or…
These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
You may find this thread interesting: http://www.polycount.com/forum/showthread.php?t=87071 Some of the images are broken, but the important one (the texture) is still visible. The folks on Star Trek online take a pretty novel approach to texturing. They construct every texture for every ship the same way. The top half of…
Hey Rick, If your okay with your hair parts being viewed at 100% Self illumination you can say hello to soft alpha that sorts just fine in your viewport by throwing a standard blinn on your hair with a seprate tga for alpha ( cant use the alpha channel of your diffuse for this trick ), crank the self illumination right up…
nice work man. But yes, I agree that roof is too thin. On my part, I think say that texturing needs some more ellaboration. First, textures don`t seem coherent. E.g., main walls r too shiny and contrasted. white/light gray does not work here. They should be in harmony with other wooden parts. Second, texture size on…
Thank you very much guys. cool to hear that you like the style. about the waste of texture space some of you asked - you are right, it is wasted :) , if you are looking for the perfect utilisation. this was the workflow for the chars, maybe it explains the wasting space: most chars have their own texture page. we have…
PLus AMD is releasing the Bulldozer as well though not until ? next year. Bulldozer is the new processor tech since the original Athlon 64 Hammer. (This is not the Fusion processor that combines the gpu and cpu. This is a full blown workhorse cpu)) Also, the sandybridge integrates graphics like the AMD fusion. Its 10.1…
Hello ! So this is a weekend project that is part of something bigger than i'm working on ! I've always been a fan of the warcraft universe and i've always dreamed of being able to play a solo story driven RPG in the universe of Warcraft ! (I've also always dreamed to work one day at Blizzard! ) So the idea is simple, I…
Greetings- just finished my 5th module in the Guildhall at SMU, and as part of the class requirements I have to post my work for a public critique. My assignment was to design a character and his home environment to fit seamlessly into an existing video game franchise. I chose the Portal universe and created Hector, an…