Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Krikor: Thanks! sorry i missed your comment. To be fair, I think any other person could have done it better in that time frame, didn't have much time to practice :/ What I can share with you guys from what i learned from Scott Eaton is the importance of the skull, if the skull is not right, then your face won't be right…
Not sure if the face is too big or the skull is too small, but there is a big problem on the head. The eyes line should be near the middle of the entire head. The body looks ok. But I would suggest to practice with existing characters, try to reproduce one you love, with lot of refs, you will improve your skills way faster…
I've realized that while I keep getting better at actual poly modeling, I'm pretty much useless without a concept sketch to work from and at least top/side orthos to get me started. I just don't have a good eye for proportions or much in the way of an artistic sense. While of course I should overcome this, how much of a…
We are looking for: - Maya Modelers - Unreal 3 Worldbuilders - Gameplay Designers - Level Designers - UI/Graphic Designers/Artists - 3D Interns - Unreal Interns - 2D Interns Did you see our E3 Trailer, Matter? We are building a game that is going to be one of the Launch Titles for the next generation (edited) console. We…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
So this is my first time actually sculpting something serious in zBrush. I've really only practiced sculpting out stones and steps and such. Going to push my skills as far as I can on this month's challenge. I made some headway on the door prop. I'm trying to sculpt out the major areas of the skull. I'd welcome any and all…
Games Jobs Live is excited to announce the next Game Parade game jam, kicking off on Sunday 11th July! The jam lasts a week, but you'll be able to submit updates for bug fixing and polishing for a further week afterwards.We've got more companies supplying judges than ever before, including prestigious studios like…