Here are some shots of the furnace that I textured. Also this week my Houdini license is expired so I not able to continue working with the Houdini plugin for UE4. :neutral: I maybe want to add foliage but I'm not sure. Any feedback is welcome.
Added a more neutral wall mat (not by me) to try to dispel that lighting from the walls + ceiling. Think it looks a bit more natural now? Material is most likely going to be put into a vertex painting shader, so don't want to integrate such features.
semi-t works too and keeps the shoulders in a more neutral position. Really like your concept stuff (especially your early thumbs) and glad to see you're taking it into 3d too (low poly?). No crits atm, keep on working it :P
Where can I find images of a huge list of surface rougheness typically created by Surface Profilometers; I don't care how they look as long as they represent the physically accurate roughness of the surface in an image; obviously they can't look pixelated :neutral:
i'd stick to more simple and neutral lighting on the weapon concepts. currently i't hard to tell what are actual colors and properties of surfaces. wood texture rocks, bolts seem flat but i love that trippy design.
I'd recommend swapping the default red wax shader for something more neutral like the fast or basic shaders. The greyish cavity map on the red shader can make your shapes a little harder to read accurately.
For your skin specular, I would consider to use a blueish color (invert), not a black and white. Skins on real life reflects white, so to make that, you have to "neutralize" the skin glow by invert the skin color.
Yeh makes you think of those weird bulky guys. If there was something more neutral on front maybe something that also rotates as the clip emptys i could perfectly see a tf2 scout or engineer pimping one of these
So you can't modify the base, but you can pose it after textures are done. Which means you'd have to sculpt/paint the creases for frowns and such while the character is in a neutral position and then pose it and hope the shapes work?
looks nice. Totally getting a Counterstrike Aztec vibe from it. I think this cyan is killing your scene a bit. I would go for something a bit more neutral. I dig the idea with the huge statues.