Hey torrents11! Your portfolio is strong! To add to the digital signature that Neox mentioned, be sure to include your linkedin information. Also do not put junior title anywhere, its my view that this is best left to the company to decide since every company sees it differently. And you should be confident about the level…
Or Momento Mori: Requiem. http://www.playrequiem.com/ Anyways, after taking a break from this game for about a year because this game had many bugs, I finally planned to go back and see how things are. The maps are slightly changed, there are mounts and questlines were fixed. It was amazing!! Until i realized that them…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
First post here, been working on this in my spare time and having a really good time with the tutorial from Marc Brunet, and just wanted to share some progress as I work on it further and would love some feedback wherever possible, thanks Marc Brunet's character from the tutorial
Hi, Frozishe I heard on a different platform what you was using UE Materials Layering System.Can you please elaborate a bit more about that expirience? Did you or other artists in the team expirienced any issues?There was so many times I've personally heard that Layering System is undercooked, buggy and some teams was…
Something I have been wondering about... I have always been told that "Everyone wants to be a character artist." and that it would be too difficult to get into that part of the industry without some serious skill because there is soooo much competition and so few jobs. Well... what about environments? Yeah I understand…
I assume its an Alembic file. Convert it to FBX. Or use Mari for painting. https://vimeo.com/90974836 Main reason to paint an animated mesh is to paint the extreme poses to compensate texture stretching.
Hey everybody :) . I've been creepin around the site for a while now but I haven't really posted anything of my own, so heres something I'm currently working on. My goal is to get a 7500 tri character out of this and then to rig and animate. This is my first legitimate character, so I'm excited to see how it goes. This guy…
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…