So I decided to make a thread to share the things are making for dota and to get some feedback. I finished my first set and here are some images for it. I learned a lot by doing this set. Looking back there are a couple of things I would have done differently but what I learned I will apply on the next one. For the next…
I noticed the same thing with the normal detail screws attached onto the steel surfaces in my own project as well. At first, I went around that by removing the screw "holes" in the steel material's mask which cleared the problem perfectly but that can be a lot of work in case there are a lot of overlapping material id's.…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
Hello, Quixel Team. I have an idea for your great soft. So it is about material ID mask. Right now I can bake mask from geo in maya or 3dmax with great preset. But if i have just a sculp with polypaint data. Making right mask is a problem. I solve it like make double time work. 1. Make a geometry 2. Make retopology and…
[ QUOTE ] LordScottish, this might be an interesting read. http://www.talkorigins.org/faqs/dover/kitzmiller_v_dover_decision.html The fundamental argument of ID proclaining itself to be a scientific theory is thoroughly explored and debunked. The court seemed to me to have quite a sound argument. I'm not saying ID isn't…
OK, found something that mostly works. But now both divs show up at the same time if each rect is clicked, rather than only one at a time... <html> <head> <script type="text/javascript"> function change(id){ ID = document.getElementById(id); if(ID.style.display == "") ID.style.display = "none"; else ID.style.display = "";…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
I've been wanting to post this, but I didn't want to give it it's own thread. I think it's somewhat relevant. http://news.com.com/FAQ+How+Real+ID+will+affect+you/2100-1028_3-5697111.html It's called the "Real ID Act," and it has already made it through the House. Basically, it will require all US citizens to carry a…
Hello. I have a problem. After i try use 3ds max baking option to get a normal map, to my low poly model form high poly model, i got some baking errors. When i start render to texture, my render window shows me miss rays on my normal map (the red dots). I have tried adjust a cage on my low poly model and i got good looking…