i think the more important thing isn't so much "softer" edges but "wider" edges. if you look at the 3 point models for brink you'll see that while the edges are very thick and beefy you'll also see that the shapes still read as being tough, mechanical objects. it's a really common misconception that softer edges must =…
well my diet from last year went to hell, lost the weight too fast got pissed off and put it back on. back down to 236 pounds, lost about 24 pounds. Its really hard work at times. prior to gaining weight I had always been thin, right through childhood, right up till I was around 30 years old so it's quite annoying to be a…
PROJECT COMPLETE Hey Polycount: (Long Term project thread) Planning to make a full game character asset of a character I've had brewing in my head for a while. Hopefully, this piece serves to pad my portfolio if I get this done before GDC 2013. And this thread being a log of my learning experience with this. The last…
hi there!! first of all let me share some things I found about the weapon. - the big grey screw on the side of the weapon in fact is not a screw, it's a switch. It will make the weapon feel more real as a 5cm wide screw is kind of funny. - Another artist already made this concept and has the model in a marmoset viewer,…
Mop, great crits! It could have used more fine tuning, though I was running late so I did have to rush it abit. I agree the UV layout isnt that great. It was my first time uv mapping so I will have to try and squeeze more out of it. I remember looking at the uv window in max and thinking that there wasnt a great deal of…
Likewise. Ive spent the past decade with 3dsmax. .. though, I still remember that unnerving feeling coming over from XSI to max . I really loved XSI, especially the way they utilize the three mouse buttons for the translate/rotate tool (SO awesome for speedy posing), it's too bad not many game studios that I know of use it…
Aw ! I just updated to 2.04. Loving the added features, but I am now facing a blocking issue : the option to *not* display the current skybox and pick a color to override it (while still having the light coming from it affecting the scene) seems to have disappeared ... Is it somewhere hidden, or has it been actually…
ya!! I'm excited about the color picker! If they're opening it up in a floating panel, i wonder if that means they're also making it accessible for scripting, and not being slow and buggy (current alternative color pickers). Building a fast, and intuitive brush-centric color picker would rule - similar to that (gigantic)…
the writing is good. usually things r written in past form (as in, "the table rattled as a fist came crashing down"), ur tense felt like reading a play. the beginning was dramatic enuf, but cooled down fast. the MOST IMPORTANT part of writing is catching the reader, and i didnt care after the 2-nd paragraph. "settles down"…