I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
Hi there and a happy new year to all! My problem is regarding creating a texture in Zbrush using Polypaint. I followed the tutorial- http://eat3d.com/free_zbrush_xnormal_pipe Which basically shows you how to create a polypaint texture into a diff use texture using Xnormal for use in Photoshop. By following the tutorial i…
You also have to keep in mind that a vehicle in comparison to say, a person, has ALOT more square footage hence a space vehicle thats 10-20 times as big as a person is going to look a lot more low res up close than a person at the same distance, if both are using say one 2k texture map each. You could migrate this factor…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…
Hi All! I was wondering whether anyone could give me some advice as to how I can compile my textures into one big sheet for use in a game? I'm working on meshes for an indie strategy game at the moment, so lots and lots of little buildings. They're planned with the same overall modular style, so many different models will…
hi my deras, i am an noob environment artist. but i have a large problem in my works... my textures not will good.! :( not biuatiful! for example in creating hard surfaces such as:metals,woods,.... for metals i have quastion: 1-how to scrape/scratch metals in photoshop?(give me these brushes) 2-What do metals better in…
I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…
I have a few questions that have been bugging me for a while. As I progress to being or trying to become a "Game Artist". I have been making levels for a couple years now and thats all good and fine. I understand the process and the methods behind it. But as I get into the texturing side I have a few things I can't quite…
Hi everyone, I've got some thoughts about texture atlases and game art, which I think can be best explained through a hypothetical example: I've got myself a texture atlas. On it I've got a bunch of assets that I want to reuse, including a few variations on let's say... a trash can. I've a got a fairly large scene set up…