Thank you for the tests and reply ! Unfortunately I think we are not completely understanding each other ... but that's probably because of me not being very clear. I'll try to clarify. My issue is not so much about possibly replicating the "double smoothing" workflow inside of LT (I merely mentioned this technique as it…
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
Hello good people of polycount, I'm searching for a way to replicate what is in this video(the artist is using 3d-coat) but i was trying to see how to do so in blender since i only have that. https://www.youtube.com/watch?v=62A7XGN3Dig It appears to be some form of 3d sketch sculpting, either way it's a really efficient…
Y I know, it was a mistake (not on purpose spamming) and I asked to an admin to delete the other posts. My apologies. I'm trying to replicate the branch but dunno if there is any material function that is not included in the image or something special. The question is about the details of the sader (if you know how to…
Are there any techniques or tutorials out there that shows how to go about replicating these colors? The main areas I want to learn are how to blend details with the basic colors (can be seen at the claws) and how to replicate the basic colors (can be seen at the head). I am an newbie so I don't really know of much art…
Hello all, looking for bids on a series of projects for a game starting with three, if we find someone who we enjoy working with there will likely be more to follow. Feel free to put in a bid for one or all of these projects (but please separate out the bids by project). PM me with portfolio link and I will reply with more…
@Rima @zetheros I formatted these questions in this way because I thought it’d be easier to understand the points I was bringing up. Yes I plan on replying back to both set of comments on both posts but wanted to hear more people’s thoughts first. Both set of questions were on my mind, figured it’d make more sense to ask…
My goal over here is not to replicate the photo as it is but to capture the essence/mood of the sculpture in the form of may be a sketch or a painting for example in the first one I was more concerned with the my cross hatching strokes differentiating the light and dark and some form. While on the second one I want to show…
Keep in mind, the cell-shading you see in games like Naruto are mostly achieved by shaders, and you only deal with that when you're making the material in a game engine like Unreal 4 or Unity. Textures contribute TO a shader/material. Think of textures as skin, and shaders as a set of rules telling light how to show that…
There are weird things that can happen in Maya. It might be a case of the Shape node being added to the layer but the transform is not. I can't replicate this issue now but try this script below and see if it helps. Add it to a shelf button, select the problematic objects and click it. // Get selectionstring $selection[] =…