Eric, I just want to say thanks again, maybe it's normal around these parts (I'm new here) but you've been very generous with your time and that's very cool of you :) Ok so I followed your lead there and tried something very similar aaaaaand still noticed it. At this point I'm wondering if I'm being super picky because…
Just got an email from blizzard, I didn't make the prize pool for the contest, but I got a lengthy chunk of feedback from their lead prop artist Eric Browning. pretty cool. he also did a paintover for me! "Hi Elliot. My name is Eric Browning, Im the lead artist on the prop team. I wanted to give you some feedback on your…
@Eric Chadwick - its done in literally the worst way possible at the moment so it's too slow to grow realtime after a depressingly small number of iterations. I know how to fix it but since it's just reference i'm saving the optimisation for the proper version. @Klunk yep, i spotted that issue pretty quickly they do allude…
@Eric: Didn't know it was called a 'udim' layout. Thanks for the links Eric. @Brad: It's probably the size of the mesh. I didn't add any progress bar as of yet. No clue how much it would actually take currently, I could work on adding that tonight. I think the script does exactly what you ask for, it's just probably not…
@Brian "Panda" Choi Thank you for the offer & I've seen your personal works and I love them. But I am sorry but I don't think I can afford 1 on 1 tutorial... I could only purchase books or tutorials since I'm a fresh grad at the moment. @jerric Have you tried them out yourself ? how was it ? :smile: "Eric Chadwick" @Eric…
@almighty_gir, @roboy, @Eric Chadwick There could be many reasons, but it ultimately comes down to
the recruiter's ability to understand the technology and their ability to cordially interact with the industry as a whole. As a recruiter it
is way more time effective to use boilerplate language and minimal interaction…
They release one every week pretty regularly (It's one of their 'selling points'). As for the hand painted thing, the Maya > Photoshop workflow is quick and easy with a great result and like Eric says is supported by a lot of studios software library, the other method is Zbrush>Maya>3dcoat or Photoshop which also gets an…
Thank you very much for dropping in and helping! Much appreciated :) I rendered out a complete map but i have no idea why, it churned up this map. A few moments ago, eric told me to check into vertex colours (something that i wasnt remotely aware of).Which pretty much got the job done too! thanks eric and bobo :D had to…
Thanks Teroniz well, here's the next little snippet... So. very recently I enlisted the help of an artist with very strong knowledge of insects by the name of Eric Keller. It's quite likely you've seen his work as a Gnomon instructor amongst other things! Here's a work in progress engine shot of his first creation: A…