I posted this in the other thread, but I would like to make a knew one that is specifically for the topic. I've been thinking of using spherical coordinates to describe my normalized bump maps. I believe you could do this practically by rotating a spherical coordinate system around the Y axis and adjust you angle values to…
I would use a simple approach. Basically all you have to do is : ( 1 - glossiness ) * numofmipmaps. In my case it's 7. My setup : If your are using phong or blinn you might want to multiply your glossiness by 128 in order to get a range of 0 - 1 to avoid value like 180 or 200. But with a cook torrance or a spherical…
I've never heard of using UDIMS this way, to have one continuous strip of polygons to go from 1001 to 1002. WEIRD! It looks like texture filtering issues. Trying to wrap my head around this, I'm wondering if you could break texture filtering in a setup like this if you clamped the texture, so texture filtering would be…
Try not to copy the Sci-Fi ones 1-1 due to being done by other artists but if you do copy 1-1 then make sure to credit the artist. I do recommend with the sci-fi wall looking at ref online from other artists and coming up with your own if you can. Look forward to seeing everyones work.
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
*All positions filled At the moment. Will repost when new positions open* Grin Rippa' Group [Team Name] Hello everyone at Polycount. My name is Francis Joaquin and I am a passionate game enthusiast. I have a background in Art and am in the process of obtaining my Bachelors in Game Art & Design. I am leading a team to make…
Hey everyone! I came to the realization a while ago that my portfolio was entirely lacking in the environment department. So I went on the hunt and ended up deciding on actualizing one of concepts that Cory Loftis generated for Wildstar: I'm hoping that I end up doing it justice. : ) Some goals I have for this project: 1)…
Unity and Maya's relationship in regards to units is weird. Maya's default unit is centimeters, but Unity uses meters. You can change Maya's units to meters in preferences but it can not be set permanently, if you create a new scene in Maya it'll be set back to centimeters. As a result, a lot of people leave Maya's units…
Yes, you could rotate a spherical coordinate system around the Y axis (and adjust you angle values (add pi/2 to theta and -pi/2 to phi). So your theta-hat to Cartesian would look like this: x=sin(theta+pi) y=cos(theta+pi)sin(phi) z=cos(theta+pi)cos(phi) which simplifies to: x = -sin(theta) y = -cos(theta)sin(phi) z =…