You could use Blender to bake your texture maps and to paint textures. Would be also a good program to optimize your UVs in, if necessary. Alternatively, you could bake texture maps in XNormal. It might be good to include your system specs (what is "low minimum requirements"?).
For this project we were tasked with replicating a creature or character from a 2D image as best we could, I chose the chicken skin from the game Fortnite and have also included my reference images below.
Just passin along the info. Good till monday the 20th. 35% off everything, including bundles. http://eat3d.com/blog/eat-3d/thanksgiving-sale-35-our-biggest-sale-ever
We just added new embed options on http://sketchfab.com, including BBcode for websites where iframes aren't (yet ) supported. See below how it looks, and give it a try! Hiroshima (click to view in 3D)
I just wanna kick my day off with some HighQ Textures, The package includes both Crytif and PNG formats, 1024 and 512 image Resolution Download Here NOTE: FOR NON-COMMERCIAL PURPOSES
http://www.flickr.com/photos/mikerusby/sets/ Decided that I need to add more work to my folio to include some of my hand painted PS2 stuff any advice comments appreciated
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Looking for critique. I have camelot references, dark age references, with a mix of fantasy art. Including nature and solid rock is what i am going for. thank you. this is what I have thus far.