Hello. I'm new around here and decided to create this post to encourage myself to keep practicing everyday. Hope to get along with you all :) Here is some pieces from last year: More to come :D
Hello, I made this prop following along Simon Fuchs's newest hard surface tutorial. I have to say, that I learned a lot, and his high poly modeling technique in ZBrush is really fun.
Hello Polycount, Happy to finally share what I've been working for the Skyblivion mod team. For more High res pics make sure to visit my Artstation Critiques are always welcome! https://www.artstation.com/valleguilherme
Hello, Syndicate have been released! And I was working on it for six months as a intern, and now I would like to some my work! Some of it didnt make the final game. :) Hope you enjoy! :)
Hello Polycount! I'll be posting mostly 2D artwork in here some 3D from time to time, provably mostly Zbrush Sculpts. THANKS FOR STOPPING BY! Will move my work from my threads in here soon!
Hello guys , this is a work in progress , i started recently , if you like please follow me on artstation and instagram . https://www.artstation.com/bitta_singh https://www.instagram.com/bitta_singh/?hl=en https://www.instagram.com/bitta_singh/?hl=en
Hello people :) I starting my threat here.. want to do an ilustrarion of battle betwin kind of "good" guys and "bad" guys. also want to make interesting complex composition but not shure if i handle it :poly122: cheers!:)
Hello everyone! I'm a complete beginner to z brush, would love some critique on these sculpts. The second one is a wip. Need some help with hard surface modeling how do I do?? :smile:
Hello masters. I'm using material with Parallax Occlusion along with TextureCoordinate, however the base height value for the Parallax node is a TextureObject and doesnt have a UV input, so cant change the tile of it. Any suggestion ??