You're getting distracted. You've made 3 models since your last critique thread and you're not paying attention to the quality being outputted.
For getting a job in the industry, you need to focus your time on matching professional work only. I assume maybe you were trying get your hands on something stylized? However, even that still requires a solid understanding of design principles and elements. You're better off finding a concept artist and working off that instead of attempting it on your own.
@JordanN@Brian "Panda" Choi this is actually copy of john morris sculpture . you guys are right about distraction , but now i have decided that i will make a good game type model , and just to feed my daily needs will make a quick head or something of that scale and time . i want a job as character artist . recently i had an interview but they wanted me to work only in maya , no zbrush . any points on that please ? i mean is that industry standard ? i guess not , but that was a good gaming company .
I would say it depends on what kind of art style they are working towards. As some stuff having Zbrush would be totally unnecessary, and then it only comes down to preference from the artists point. But I would say that if you are looking to break in to the industry and if it is a good gaming company as you say, I would say take the shot and get a gig there even if they do not want you to use Zbrush. There could be lots to learn from that!
It could just depend on workflow. Some companies have different artists do the hires from the low poly. Perhaps they just need someone to make the low poly versions while another artist does the hires.
@Nuclear Angel@slosh yes their games are kind of minimalistic type style and i would never miss an opportunity to learn new things , but i dont think ill get it , didnt get any call back after the test . .
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For getting a job in the industry, you need to focus your time on matching professional work only. I assume maybe you were trying get your hands on something stylized? However, even that still requires a solid understanding of design principles and elements. You're better off finding a concept artist and working off that instead of attempting it on your own.
Oh, and don't use Rob Liefeld.