Hey guys, thanks for the comments! So in response to both gsokol & Buttershoes, regarding the spec/surface stuff, I think the shot I posted was just really back lit, here is one with more light being cast directly on the surface, exposing more of the spec detail/damage: I think what I don't like about lighting it more…
Hey man, great stuff so far! I'm digging it. Its making me want to step away from characters after I finish my reel and start working on an environment. Few points Most if not all of your assets look like AO Bakes and untouched photosource. I don't know if you are going for realism or a painterly look that matches the…
http://polycount.com/discussion/135431/pbr-dagger Might be of some use to you - shows how to get a good outcome from using Stylised + PBR approach. Note that this uses the PBR-Specular method and not PBR-Metalness. Remember that textures don't have to look realistic to use a PBR workflow. :) Physically-correct can kind of…
Hey guys! This is my first challenge, I've chosen the hammer 'cause I thought it just looked awesome. Changed it a bit, made the hitting part of the hammer of stone instead of what looks like metal in the concept art. Hope you like it and feedback is welcome! @Xelan101 Really love the style you've chosen. It gives a really…
No one is perfect. But there is a difference when you do your best not to get products made from places like Foxconn. Sometimes you have no choice if you need whatever is made. But to attempt to say either or. Period. Is dishonest, very narrow minded viewpoint, and allows you to excuse anything you purchase. Hell if you…
I think if your skills and attitude are in the right place, age doesn't matter. I'm 33 and got in as an artist at 29. For 4 years before that I was working tech support and learning 3D. Before that I made wake and snowboards. There are a lot of 30+ people in the industry and I really don't see too much of an ageist slant…
The project is to make a side and roof of a building that has been partially collapsed. I had planned to make it a building that had been gutted by a fire. The reason I wanted to use vertex painting was to blend between the tiling burnt wood texture and undamaged texture. The reason I wanted to use multiple UV sets is…
You've got some good stuff going on, but there are some key components to this that are damaging the sculpt. We'll start with the face. You are creating some very angular forms as well as leaving the face somewhat blobby. My question to you is what are you trying to represent with this character? Is she more along the…
oobersli: You made it sound like there was an alternative to it being a free event. I was pointing out that there isn't. It being free is not some great feature that makes up for all other shortcomings. It's mainly the prestige that gives Unearthly more of a draw than other equally free competitions, and the apparent lack…
[ QUOTE ] The enemies start shooting at you from such a distance that most of the time you're fighting 10-pixel tall characters. Unsatisfying. Especially with all the vegetation I find myself often just firing in the general direction of things and hoping for the best. [/ QUOTE ] Yeah, I got the exact same thing. I played…