I am trying to move a bunch of vertices with preserve uvs checked.Problem is they keep snapping back and Maya gives this error: Unable to preserve uvs.Disable the preserve uvs option to continue with this edit. Is there a way to fix this?
I begun learning character sculpting, decided to start from fundamentals, in this case skull, did two skulls using different approaches Done in ZBrush. At first I was doing my sculpts in Blender, but the lack of tools and the inability to work with large polycounts brought me here. (also the fact that lots of tutorials…
That sounds great, but Max throw me en error saying unable to convert:0 to type:string by highlighting the local subObjsStrExt = (getTextExtent subObjsStr).x :(
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Lousy UV tools plus the inability to bake between arbitrary meshes.....kinda explains why there isn't a lot of game content creation in C4D. It's obviously not a priority for Maxon.
Some of us Europeans were unable to post in the thread, it was opened after midnight, and closed at around 7am for me, so I completely missed it (I was sleeping :D )...
From what I've read the game is riddled with hackers. APB was ripped apart and destroyed because of their inability to suppress hackers. Sucks this game might have the same problem.