My thoughts on Normal Baking by with UV matching. Another post here in Polycount talked about the difficulty in baking perfect normal maps for models with low poly holes and tube shapes. But it didn't address an important alternative IMO. (I didn't see it in the wiki) A way I go about avoiding distortions is by matching…
Hello Guys! I have a problem with cylindrical faces of wooden objects.When wooden object finished with turning machine, on surface of objects rings appear.Is there any way to reach this quality of texturing? Thanks
I know from my past attempts to use Marmoset that there's something weird about the surfaces. Like only one surface per object or one UV per object or something like that. Can someone remind me what that was?