well, you can do both... depends on what you want to do. there is a small button called "make color" or something like that, i dont have it open right now... procedurer would be: put down basic shapes in white convert it to a normal layer convert to a sculpt layer do the above several times and then hit the make color…
"level designer, environment artist, VFX artist" I think most people on here would advice you to pick just one of those and focus all out on it. The work its self looks pretty cool though :) I think you also have way too many pages I am not even close to being an authority on portfolio layouts etc but the general consensus…
I can try the ideas, I appreciate the help in I can polish the heck out of different objects and keep a theme. Plan it out as you said to make a hero scene. I guess I will have to think of a environment to make to showcase this idea,what color theme I will want and the layout. I hope you guys do not think I am a bad artist…
There is one thing your guide isn't mentioning, which is when creating game models, you are encouraged to share UV space by using symmetrical parts and flipping their UVs to share this space. What I've noticed when using ZBRUSH is this creates a nasty seam where no information is produced. This is kind of annoying when you…
Considering myself done with the cello for now. Having some issues with the reflectivity, but will have a look at all materials when I have proper lighting. Thanks a lot Carabiner for the help and the pictures! Will probably also restructure the whole room to make more use of the props and the placement of them. As it is…
@Hang10 Thanks for the suggestion. Got it setup and it looks like a really nice shader. @Kurt Russell Fan Club Thanks for that. Xoliuls working now. @Numerator I think youre right. I have tried the file in Max 2011 on my laptop and I have the same error and despite getting the shaders working, it looks like it is…
Welcome to the forums. Your website is clean and nice layout. I'm really digging the work you have so far. The quality of your work/presentation looks very professional. Especially like the hand painted texture work would really be cool to have a environment reflecting that style. I don't really have anything negative to…
I don't think there's something like that... Not to my knowledge anyway. I have seen ways to change UV layout later once the texture is completely done. (you rebake the finished lowpoly with new UVmapped lowpoly). But to manipulate the UV as you go, I don't think so. BTW, great job. Feels like Mabinogi Online but with…
Personally, I rarely visit it because of the slow loading (10 seconds per page give or take), but also because of the dark, forum-like layout. (Now of course it goes without saying that the content itself is great !) I think it would benefit from a much simpler visual organisation - something bright and easy to read…
just updated the page. Please tell me what you think. :) I must add, I have no idea how to make a second page. I would prefer to have the texture sheets on a second page. And the layout would look like this. the swat truck texture sheet would lead u to the textures. Is it possible to write page 1 and 2 in a single html…