Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm working…
Next update is done! I went ahead and did new game builds as well found here: http://www.artoflightandmotion.com/downloads One of the biggest things this update is I finally finished the explanation of how to recreate the seasonal changes that are inside of the artwork/game! That can be found…
Well, it has been a very long time since I last posted anything here (it´s a sure sign that it has been too long if the calendar says it´s August and the last post is Santa ;D) - but I had a very good reason: --------------------------------- Warning: Wall of Text incoming ;D -------------------------------- Early this…
Subdivision modeling: use more geometry or create better geometry? Removing subdivision smoothing errors from shape intersections on curved surfaces is a common theme for questions about hard surface subdivision modeling. A lot of these questions are about pinching and stretching issues near corners and around shape…