Hey there! New to the forum, figured I'd start it off by asking a fairly general question: What's your workspace look like? How'd you organise it to increase productivity and decrease frustration (not enough space, too much clutter, tools in the "wrong" places)? Pictures are welcomed! I've run into the frustration again of…
Hola, I need some feedback on some of my work. Basically I got another two to three weeks of free time before a major trip and I've decided to pick up on anatomy and face detailing. I got the basics but at this point I need help 'pushing' my models to look a bit better. I have as of now have a hard time sculpting eye…
Anyone want to pitch in? i've got a turn based strategy game demo I'm working on and all I know how to do is make art. I have two programmers interested, but i'm very much in need of an animator/rigger. Also any coders interested are more than welcome. But right now what I can promise is some cool ff7 style mid poly…
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…
1) Yay! Yeah, they're still letting most- if not all -people sign up. :) When you configure the pages for your website, make some galleries; Environment and Prop seem like a good starter for you. Make sure you go and edit your images to be ticked as what category they belong to. This will allow you, when you have some more…
Hey, I think your tank looks cool! I think there are a couple of things that could push it to be better. One would be to mask some of the edge wear; it is too uniform that looks as if you are using the default settings. Another would be to tweak your roughness map for places where your scratches show pure metal to have…
Hi guys, thank you for your two first comments. Everything is helping a lot. @PolyHertz : high demand on environments (including props i suppose, inside the environment). I see... So you would remove some stuff ? I was afraid to remove stuff and have a too short portfolio. What do you think is bad in my…
It would help to see the original concept, the lighting is bad, looks like two omni's. The belt doesn't match the rest of the model and theres really no focal point, the textures look very chaotic. The brown background gradient was not a good choice, better to pick something that will have a little contrast or something…
This will probably be a little unhelpful, but for the sake of answering the question: No. Yes. Neither - catch up TV is free in this country for a few channels (BBC, Channel 4, as examples). When all else fails, I'll watch stuff at someone else's place and make a social thing out of certain shows :) Cable is just too…
Well they're alright on the left (except for a dent or two). But the right side is wrong in terms of how the muscle/fat tissue of the breasts work there. Basically too much muscle. Refer to the lines on page 1 you got :D Hips are pretty okay btw :P Actually it kinda depends also on what you are going for here now. Are you…