Survey'd. I was confused by the progression in the gunslinger. At first it looked like blood splatter, but then the clothes begin to dissipate with no good indication of why (attacked by acid?) Why does the shirt go, but not the coat? Same goes with the pants. Right now it just looks like a player is being rewarded with…
Great model and the lightning is really good too! The textures are a bit boring, but for a "cartoon'ey" look totally fine. Just the armor could use a little bit more attention. I hope i reach your level of modelling some day :)
Thanks for feedback. I call them minimalistical :D . Actually I am aiming for simplistic pbr texture style, cartoonish pbr. But i am agree with, you at least forearms and pants needs some more work. After setting base scene with some props i will come back to this problem, will havе youe remark in mind. Glad you liked it!…
I think it is coming along really well but there are some small things making it look a little cartoonish to me. The tow hook looks a little too large/chunky, it should be about 70% of that size. Also, some of the damage to the body panels is reading as leathery and not as sheet metal, fiberglass, or plastic. I know you…
The cartoonish style works great! However, the steamcommunity is fillied with similar stuff. Try to find something that sticks out, or is a reference to some well-known ingame joke. But for your first creation, definitly not bad!
Hey Matt, I think your making some good progress with this image so far man. One thing I think you could do to really push this image (beyond what you have mentioned so far), is to really take the time to play with the intensity/color of the sunlight coming down onto the city streets. If daytime is your intended look to…
Hey! Here's some critique for ya; -The dragon/warrior design on the dark souls helmet looks quite cartoonish for Dark Souls. The rest of the helmet looks sick, but this design kind of hurts the overall experience. -The pillars being rendered on a grey plane with the blue sky hurt the presentation a lot. Find a great way of…
Wow it looks fantastic. I love the purple-ish black ground. I'd love to see a tank in the scene. Yes, I think that is what Tokyo needs: tanks. Nothing could be more accurate than large cartoonish tanks.
I really like it! Automatic fur tech seems awesome! It's a bit cartooney looking. It's well suited for the examples, but maybe too limited for more realistic characters?
thanks for the quick replies ! :poly121: here is the uvmap : hobodactyl > The uvmap isn't even stretched :poly136: I suppose it's the texture it self that gives this feel :poly122: stimpack > Is it the sand texture or the weird alpha map I put on the ground to make this 'island' that troubles you ? Maybe a real pedestal…