HII! I'm gonna post here my work for the Arenanet internship art test. Hope you enjoy it! Zbrush screens Here's some work on the fur and neck part I am a big fan of the stag armor of Guld Wars 2 and at first I modeled the horns with some details on them but then looking closer to the concept I saw that the horns are smooth…
that's right .. i'm acting as a consultant right now for a school in the philippines that's wanting to implement game development as part of their curriculum. probably sounds commonplace for you guys, but not over here.. in the philippines, this will be the first ever 3D class geared specifically towards game art. however…
Small update I've almost finished the gun. I might add a few weld marks in some areas just to give it more character, specifically around the parts attached to the barrel. First time using booleans in Zbrush and damn, they're so handy for hard surface stuff. Now on to touching up the bag, adding the bandolier and then…
Just a quick update from today before I'll drop into my bed; spent a few hours fixing her face because there was something about it that really annoyed me... and after turning the picture upside down I noticed what it was; her right eye was just out of place and her mouth too...and I got her a nose-job. ;) I'll try…
I don't see why you can't show both in your portfolio. In a production environment, some assets may be unique and some may use the same tiling texture as 5 other assets. Some models might even have multiple matIDs with one id being a unique unwrap and bake, with the other ids utilizing tiling textures. Knowing what to make…
@Jakub: Thanks, glad you like it! @Brian Panda Choi: Yes you are correct, I didn't use extrusion for the clothing. If there is an inner part of the clothing exposed (i.e. the inner part of the collar), that is done with retoplogy all in one go. Usually the inner parts of the clothing are less detailed in the wireframe.
Looks nice , the parts i can see ... at the mo we can only really see the siloete and thats the part normal mapping dosnt help Like i say tho ... that parts i can see look ace .. the face texture looks nice more pics plz
So, it's a collection of preset metal parts + a script you've labeled the "Metal Hive" which shows a series of icons that represent each part. You click on one of the icons and it'll import that part into your scene and then snap+scale it to whatever faces you already have selected? Is that about right?
This is a known issue with the Ak-47, and as far as I know it's unfixable.. just ignore that part of the ak-47 since it shares uv's, this part is never visible in-game so it doesn't matter how that looks. You are talking about this part on the ak right? Sorry for filling your thread with this 9thknight!
posing, trying out all sorts of variations. this is fun :) “either you are part of the problem, or part of the solution. or part of the landscape.” (quote from a movie with robert de niro, don´t remember the name) “empires are the coldest of all beasts” (i read this in a book written by peter scholl latour)