Hello we Engon Animation based production in malang city Indonesia, we do animation series service and short animation project also we do asset creation/aaset creation/rig for game dev our showreel :https://drive.google.com/open?id=0BzyAoVpESymqN3JobmdrLVNORVU and here our short animation ( in development) :…
I had this problem in 1.6 and after I upgraded to 1.7c. I'm using Photoshop CS5.1 and this problem popped up today. Here's my ID map: Here's what I link it up to: Blue - Platinum Red - Painted metal Green - Painted metal White - Steel Orange - Glass Pre-generation: Post-generation. Here's what dDo gives me after having a…
Hey Peeps! Wanted to ask your opinion, how do you think what is the process of making floating geometry for Doom Eternal? Do they model by hand those bedeled Hard Surface floaters and bake that into normal, or using some sort of Ndo tool, to fast create beveled shapes? For the best explanation, please watch this piece of…
Hi guys. I made a macro that automates the creation of clown maps inside Zbrush. The macro assigns polygroups to all your subtools and converts the polygroups to polypaint. I thought this might help others when baking their ID maps. Later, Alex
Hello. I have an issue : whenever i import a ID map,the "Link" button showed on every tutorial does not appear. Why does it happen? Note : I am using Photoshop CS6,and i am importing a mesh with a single object,which material i set up using the swatches on Blender ( i deleted the swatches from the scene afterwards).
Hi, I have been confused trying to bake from a high poly model to a low poly by matching material ids to avoid intersecting. I know that if you have a single mesh in the high poly model and that same mesh is separate pieces in the low poly, you have to match that up by assigning them the same color. For example, if you…
Hi Everyone, So I'm having a issue baking both normal and color id map using substance. For my normal map, I'm not getting the best results for my handle that i'm hoping for or it's not catching some of the details... For my Color ID I had applied separate materials to my low poly models and then adjusted the settings for…
I use Maya LT 2016 and Quixel 2.0. Once I have applied different coloured materials to my object, how do I bake these colours to a map (as mentioned in the Quixel Manual)? My usual workflow is: * use Hypershade to manually Select Objects With Material * manually change their vertex colour with the Paint Vertex Color Tool *…
Hi! I am studying about 3d model, when i follow the tutorial from Quixel about id color (using their script and bake id color via turtle) But when i start render it .... and this I did the same way with a cube (in case my obj had its own problem) but the same result