Issue 1: You could use the world position as the texture coordinates and then blend between the X, Y and Z tiled textures based on the direction of the normals. For the tiling, using one color map for the whole terrain + a mask for different materials (grass, rock etc.) and then blending in the detail diffuse maps and…
Goals are good. How quickly you get that first job depends on other factors besides your skills (ie: timing and location), but I wish you luck. For all those tools, the official guides should be your first stop - Unreal and Substance official resources are very good. Zbrush has good documentation on what tools do, but its…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICAL Unreal Engine | Unity | Maya | ZBrush | Substance Painter…
This whole megascans thing looks really nice but whats going on with the release of the database ? I know the question was asked like 10000000 times before but at some point, coming soon... after quixel suite beta... End of the year... coming soon announcements become a running gag... no offense. I also can't await to get…
Thanks Sage. =) So after some colour balancing and making a new scene in Unity (I got all excited and made a wall as well.. Needs a decent Zbrushing but it's all blocked out for now). I think A nice touch will be to add grass planes coming out of the ground around the walls and in cracks in the ground but I need to make…
Hey everyone, After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
Good day! I am a Junior Environment Artist looking to get a foot in the door and am open to either remote/freelance, or relocation (within U.S./West Coast). I retired from my previous profession and have been self-learning and creating art full-time since the beginning of 2017. I specialize in realistic/hard surface…
Hi Polycount, I forgot to actually post this. It's my entry for the Artstation Feudal Japan Challenge and I thought it'd be nice to share it here with you fine folk ^^ I spent a bit less time on this one compared to the previous challenge, with a focus on messing about with vegetation and a very, very green scene. Part of…
Hi everyone, I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.…