"I'm sure epic modeled the walls, i can't see them going cheep and just creating a bump-map and turning that into a normal map... " Lies. Everyone knows they're cheap SpeedTree-using-Photoshop-filtering-photo-sourcing hacks. I've been doing some parallax mapping lately, and I'm constantly spending more and more time in…
Plants and foliage is kind of generic. There are several methods. It could be sprites always facing the camera, or intersecting planes...Could be manually placed or generated with specific softwares, mix of both. Then it could be skinned to bones, static, or deformed by the engine... Take a look at this…
Here's wireframe for the scene and the large-leaf phylodendron. The phylo is a beast (2370 faces) and could probably be optimized by collapsing the stalks down to 3 sides instead of 4, plus collapsing the base of all the stalks into one vertex with some grass around the bottom, but it covers a lot of square footage and I…
3rd year Game Design student, looking for a possibility to complete my internship remotely (~1 month). Environment, modeling or texturing positions would be best, but I'll consider all offers. Can be unpaid. Email: samuelhip96@gmail.com Discord: samuelhip#5766 Programs i use frequently: - Maya/C4D - Substance…
Hey Polycount! Just finished this environment for my last class of the semester. Based off of the concept by Jedd Chevrier: https://www.artstation.com/artwork/onJlm Environment modeled in Maya and textured in Substance Painter & Designer. Trees are done in SpeedTree, background buildings material from Quixel Bridge,…
Hello everyone! I found a piece of concept art on Artstation a while ago by Jonás López Moreno which inspired me to bring it into 3d. I spent a lot of time trying to create believable natural materials in UE4. I used Megascans and SpeedTree mostly for the foliage. I would love some C&C on this piece! Any tips on how to…
iClone6 is Coming! iClone6 is due for release in December 2014 with enhanced visual quality, a flexible UI, and streamlined plug-in configuration in future updates. This new iteration comes chalk-full with lots of new features that are a direct result of months of collaboration with awesome 3rd party developers like;…
Thanks brandoom. I'm actually using Maya for this one, but the problem is that the trees is made in i free license of UDK speedtree and i can't export the tree to any other 3D-software then UDK. But I maybe anyway end up doing a tree in Maya that look a little more shrubbery. sltrOlsson, I think plants and some other…
#11 update! Hi guys! Some more improvement. I finished the placeholder pieces, like the ones in the floor, and added extra assets for beauty and vegetation. I also did the Urn prop, but the lightmap its still a WIP, I´m still trying to figure out the way to make it look good. I used Speedtree to make the vegetation. Still…
No, you definately don't need a Recruiter. You can do what Paul said and do it yourself or go with an Agency to represent you like CAA, Fog Studios, or Flashman Studios. These companies will get contracts for you for a nominal fee, but at least it will get your name out there and give you consistant work. So what is the…