Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Hey there, just decided to share this big boy I am working on. Still some ways to go, but it's getting there! All done in zbrush, trying to figure out the hard surface sculpting and modelling there. Will be changing some things around, especially the legs. Head is just a blockout too at this point.
Working on a new project, mix of hard-surface and organic. Everything is in block-in stage, although I think I'm almost out of the 'concepting-and-roughing-it woods'.
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
Hi I have a skinned mesh which I'm exporting from Maya in FBX format, the mesh has a single skinCluster and a blend shape deformer. When I import it has a bunch of skinClusters, I think one for each influence, but every skinCluster is a full copy, and together they deform the mesh multiple times over. Funny thing is that…
Yoinked one of the Alex Senechal designs. How does the brightness of those images are looking in your monitor? More renders on my artstation: https://www.artstation.com/artwork/YaXxXY
Put this together over a few days while testing some workflow ideas and playing around with some texturing techniques. Please let me know if you have any feedback or suggestions for the next one! https://www.artstation.com/artwork/k4deVx
Hey, guys. How you doing? This is my very first character inspired by Vitaly Bulgarov's alien bust. Hope you enjoy and hope you can you give me your feedback. Tons of thanks for your support, folks. C'ya